It's no secret that Cyberpunk 2077 had a bumpy launch back in December 2020, to put it mildly. The game was packed with performance hiccups, tangled technical issues, and glitches that made Night City feel less like a futuristic dream and more like a total trainwreck on last-gen consoles. Folks who bailed early might have missed the glow-up, though. Fast-forward to the 2.0 update, and CD Projekt Red basically gave the whole experience a shot of adrenaline, smoothing out gameplay, upgrading mechanics, and even tweaking dialogue so scenes actually hit the right emotional notes. A fan-made comparison by Reddit user Makavelinow has been making the rounds, showing just how much more believable one slice of the Delamain questline became after the update. And honestly? The difference is night and day.

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The Scene That Used to Feel Off

The scene in question puts V and Johnny Silverhand in a car, minding their own business, when a hit-and-run from Delamain slams them into a wall. In the original version, V turns to Johnny and asks something along the lines of whether it is strange that someone as courteous as Delamain would pull a hit-and-run. That might sound harmless on paper, but the kicker is that at this point in the story, V and Johnny absolutely cannot stand each other. Having V chat like they are old buddies feels jarring, like the writers accidentally grabbed dialogue from a different timeline. The updated version fixes that by letting the two bicker after the crash, which is way more in character and a whole lot funnier if you enjoy their love-hate banter. It is a small change, but it makes the scene feel earned instead of awkward. A warning for anyone hunting down the clip: the Reddit video does include some adult language, so keep the volume in check.

Why Some Players Still Hear the Old Lines

One interesting wrinkle is that not every player will see the new dialogue right away. The comments under Makavelinow's post show a bit of healthy debate, because some people still report hearing the older lines. It turns out the dialogue is tied to player choices earlier in the story. If someone meets Takemura in the diner before this Delamain scene plays out, they might get the old version. That kind of branching is classic Cyberpunk 2077: choices matter, even in ways that feel subtle until a fan video points them out. It is also a reminder that the 2.0 update did not just slap a fresh coat of paint on the surface; it went into the narrative weeds and adjusted things based on context. For a game that was once criticized for unfinished corners, this is the sort of detail that shows how much care went into the overhaul.

The Bigger 2.0 Picture

Beyond the Delamain scene, the 2.0 update delivered a laundry list of improvements. Here is a quick snapshot:

Area What changed
Dialogue Some scenes reworked to match story context and character relationships
Graphics Noticeably sharper visuals, better lighting and atmosphere
Gameplay Smoother combat, redesigned perk trees and mechanics
Quality of life Improved UI, better vehicle handling and more convenient systems

Players who stayed away because launch day left a bad taste in their mouths now have a no-brainer reason to revisit Night City. The update makes the world feel more alive and the dialogue less like a rough draft.

Where Things Stand in 2026

Now in 2026, Cyberpunk 2077 has long since moved past its redemption arc. The 2.0 update was a major turning point, and later content has built on that foundation, but the fan-made comparisons still pop up because they capture exactly why the update mattered. It was not just about frame rates and bug fixes. The developers went back and sanded down awkward narrative moments, making conversations flow more naturally. That is a big part of what turned a punching bag into a genuinely beloved RPG. If anyone still has the game sitting in their backlog, the Delamain questline alone is a fun excuse to jump in and see how different things feel.