Alright chooms, if you’ve made it to the point of no return in Cyberpunk 2077, you know the drill by now – Johnny’s digital ghost is chewing up your grey matter faster than a Scav with a fresh implant, and it’s time to pick your poison. Among the endings, The Last Caress is the one where you shake hands with the very devils who built the Relic. Hanako Arasaka promises salvation, but only if you help her pry the throne from her brother Yorinobu’s chrome-plated fingers.

Back in the day, this ending felt like a desperate punt, but by 2026, with all the patches and mods keeping Night City alive, the mission still hits like a truck. And honestly? I’ve run it more times than I care to admit – sometimes roleplaying a disillusioned solo V, other times a stealthy netrunner who treats the Arasaka estate like a high-tech museum to be silently robbed.

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How To Kick Off The Quest (And Why You Might Be Stuck With Only Two Options)

The Last Caress doesn’t need any secret handshakes; it unlocks naturally after the main quest Nocturne Op55N1. The moment you enter Embers and sit down with Hanako, the game drops the classic “point of no return” warning. What often catches folks off guard is the number of choices on the table. If you’ve been blazing through the main story without building bridges with Panam, Rogue, or Johnny, the game corners you like a stray cat in a downpour – you’ll see only two options: end V’s life right there with a quiet bullet, or put your trust in Arasaka.

Choosing the Arasaka route is like lighting a match in a pitch-black cave and finding only two tunnels: one leading to a quick drop, the other glinting with distant, diseased neon. It’s the tunnel we’re taking.

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Right after you accept Hanako’s offer, Hellman picks you up and drives you toward the Arasaka estate. Buckle up – the ride itself is already dripping with tension. A guard stops the car and starts his little interrogation minigame. Your instincts scream “punch him,” and you can totally do it. But here’s the funny part: if you sit tight and let Hellman talk, he ends up running the guard over anyway. The corpo driver does your dirty work for you, and then all hell breaks loose.

Guns-Blazing or Ghost Protocol? My Two Cents

Officially, the mission goes loud the moment that guard’s body hits the pavement. But Night City didn’t raise no fool – you can still approach the estate as a silent wraith. Picture the compound as a giant chessboard where every elite guard is a piece you must remove in the right order; one wrong take and the whole board screams.

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The first obstacle is a hulking mech patrolling the courtyard. It stomps around like an overfed chrome watchdog – impressive, sure, but it has blind spots the size of a megabuilding. Stick to the giant hedges on the right side. They’re your best friend. Imagine you’re a feline slipping through a jungle of topiary; keep low, cling to the shrubbery, and that robot will roll right past you with all the awareness of a broken vending machine.

If you want the full ghost experience, you can clear the entire outer area without firing a shot. Just stay glued to the far right boundary all the way to the fence, then locate the side door near the building. There’s a pesky camera above it – disable it first (a quick hack or even a silenced pistol to the lens), and you’re in. Be mindful of two guards having a sneaky smoke break at the back right corner. Nothing ruins a perfect stealth run like a cloud of cigarette smoke and a surprised face.

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Inside the Estate: The Elite Guard Tango

Once you slip through the side door, the real puzzle begins. Hanako’s room is so close you can almost smell the expensive perfume, but the door won’t budge until you’ve neutralized Yorinobu’s four elite soldiers. Think of it like defusing a bomb where you must snip the wires in a specific sequence, or the whole place goes up.

Your first target is right in the center of the front foyer, kneeling and facing away. My fingers always itch to grab him immediately, but don’t. Up on the second floor, a patrolling guard has a perfect line of sight. If you snatch the kneeling guy too soon, balcony boy spots you and the mansion turns into a shooting gallery.

Here’s your dance: sneak behind the kneeling guard, ignore him for now, and slip up the stairs behind his back. Keep an eye on the patroller’s route. Once you’re on the second floor, neutralize him quietly. Now you can go back down and take care of the kneeler without an audience.

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Next, the third elite is hiding in the back left room – the kind of guy who thinks frosted glass makes him invisible. Careful here: those windows can expose you if another guard is in the right spot. Tag everyone with your scanner and wait for the perfect moment. Finally, exit through the back door. There’s a fourth elite guard glued to a computer, completely isolated. He’s a freebie. Give him a gentle tap on the shoulder (or a fist full of electricity) and the estate is yours.

I’ve compiled the four elite locations into a neat little table for your next playthrough:

Elite Enemy Location
1 Center of the front foyer, kneeling facing the main entrance.
2 Patrolling the second floor – take him out first from the stairs.
3 Back left room (from the foyer, turn around and go through the door on your left). Mind the windows.
4 Back area of the estate, sitting at a computer. Easy pickings.

Wrapping Up The Last Caress (No Loot, Just Tears)

Once the last elite hits the floor, Hanako glides out like a porcelain doll with a corporate agenda. She leads you to the back of the building where Hellman waits with the AV, engine humming. You board the craft, and the quest officially completes right as you touch down at Arasaka Tower – kicking off the final mission, Totalimmortal.

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A quick heads-up for the loot goblins among us: The Last Caress gives you zero rewards. No eddies, no iconic guns, not even a lousy health booster. It’s a pure story beat – the calm before the very corporate, very terrifying storm. But if you’re a completionist, or just curious about the darkest timeline, this mission is a masterpiece in tension. Stealthing it perfectly feels like solving a high-stakes puzzle where the pieces are heavily armed goons. So clean your silencer, oil your cyberlegs, and show Yorinobu’s boys what a real ghost looks like.