Night City’s streets are littered with firearms, blades, and blunt instruments, but only a handful of them have that special something that makes your trigger finger tingle. In Cyberpunk 2077, Iconic weapons aren’t just shiny variations—they come with personalities, stories, and effects that can turn an ordinary merc into a legend. With the massive Phantom Liberty expansion and years of patches under its belt by 2026, the hunt for these unique tools is still one of the game’s most rewarding treasure hunts. So whether you’re a completionist or simply want to know where the biggest booms hide, this guide has you covered.
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What Makes a Weapon Iconic?
Iconic weapons are special versions of regular arms that pack extra punch, unusual mods, or unique effects. Some hit harder, some deal elemental damage, and a few—like a certain chatty smartgun—will even talk back to you. They often come with a specific backstory tied to the NPC who wielded them or the job where you’ll stumble upon them. The catch? Many are missable. Miss a single conversation or forget to loot a body, and that shiny gun is gone for good in that playthrough. So, a little caution never hurts.
Below, you’ll find every Iconic weapon currently available in the game, neatly sorted by category. Each table includes the name, what it’s based on, what makes it special, and exactly how to get your hands on it.
All Iconic Guns
From slick power pistols to smart rifles that do the aiming for you, the firearms in this group are the bread and butter of any merc’s arsenal. Some are rewards for winning contests, others drop from bosses, and a few are tucked away in places you’d never think to look.
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| Name | Weapon Based On | Class | Why It's Special | How To Obtain |
|---|---|---|---|---|
| Amnesty | Overture | Power | Superior firepower and handling | Win Cassidy’s bottle shooting challenge in the 'We Gotta Live Together' quest. |
| Apparition | JKE-X2 Kenshin | Tech | Better overall stats, plus a damage boost when V’s health is low | Loot Frank’s body in the 'War Pigs' side job. |
| Archangel | Overture | Power | Deals electrical damage | Complete 'Off the Leash' and Kerry hands it over. |
| Chaos | JKE-X2 Kenshin | Tech | Randomizes status affliction damage after each reload | Kill and loot Royce during 'The Pickup'. |
| Crash | Overture | Power | Full-auto mode on a revolver | Finish River’s storyline, and he gives it in 'Following the River'. |
| Death and Taxes | Nue | Power | Electric damage | Inside Maiko's office in the 'Ex-Factor' quest. |
| Divided We Stand | D5 Sidewinder | Smart | Locks onto five enemies at once, deals chemical damage and can poison | Win the 6th Street shooting competition in 'Stadium Love'. |
| Doom Doom | DR5 Nova | Power | Fires four rounds per shot with increased damage and rate of fire | If Dum Dum survived the flathead mission, drop him again later in 'Second Conflict' and grab it. |
| Dying Night | M-10AF Lexington | Power | Faster reloads and 50% bonus headshot damage | Win the shooting contest at 'Shoot to Thrill'. |
| Fenrir | M221 Saratoga | Power | Thermal damage, reduced spread, and heavier bullet impact | Free the monk in 'Losing My Religion' and pick it up from the table near where he’s held. |
| Genjiroh | HJKE-11 Yukimara | Smart | Fires four rounds per shot and targets six enemies at once | During the parade in 'Play it Safe', find the locked room and use the code 2906. |
| Kongou | Liberty | Power | Bullets always ricochet, no special cyberware needed | Grab it from Yorinobu’s nightstand during 'The Heist', before you snatch the biochip. |
| La Chingona Dorada | Nue | Power | High burn and stun chances, extra mod slot, and faster reloads | Near the offerings table in the 'Heroes' quest. |
| Lizzie | Omaha | Tech | Fires an extra round per shot; charged shots fire even more pellets | Found in the basement of Lizzie’s Bar during 'Automatic Love'. |
| Malorian Arms 3516 | N/A | Power | Johnny Silverhand’s legendary piece, heavily modded | Loot it from Grayson during 'Chippin’ In'. |
| Mox | Carnage | Power | Slower reload but a tighter pellet spread | Judy gives it to you after the 'Pyramid Song' quest. |
| O’Five | SPT32 Grad | Power | Fires explosive rounds | Kill Buck in the 'Beat on the Brat: Arroyo' side job and bet on the fight to receive it. |
| Overwatch | SPT32 Grad | Power | Equipped with a silencer and has a snappy reload | Reward at the end of the 'Riders on the Storm' side job. |
| Plan B | Liberty | Power | Shoots eurodollars instead of bullets—talk about a pricey habit | Find Dex’s body in the scrapyard during 'Playing for Time' and take it. |
| Prejudice | HJSH-18 Masamune | Power | Fires piercing projectiles | Take the 'The Sun' ending path and loot the Afterlife bar area. |
| Pride | Liberty | Power | Boosted critical chance and headshot damage | Near where you meet Adam Smasher in 'Knockin’ on Heaven’s Door'. |
| Problem Solver | M221 Saratoga | Power | Bigger magazine and a blistering fire rate | Storm the gate in 'Riders on the Storm' and loot the heavy guard. |
| Prototype Shingen: Mark 5 | TKI-20 Shingen | Smart | Explosive rounds that home in on three targets | Inside shipping container 667 during the 'Gimme Danger' quest. |
| Skippy | HJKE-11 Yukimura | Smart | The talking gun! Can be set to lethal or non-lethal mode | Pick it up at the start of the 'Machine Gun' quest. (And yes, it has opinions.) |
| Widow Maker | M-179 Achilles | Tech | Chemical damage and a chance to poison | Loot Nash’s body at the end of the 'Ghost Town' quest. |
All Iconic Melee Weapons
Sometimes the quiet approach—or the very loud whack of a bat—gets the job done. These blades and blunt instruments all have that extra flair that makes chopping and clobbering feel a bit more personal.
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| Name | Weapon Based On | Class | Why It's Special | How To Obtain |
|---|---|---|---|---|
| Cocktail Stick | Katana | Blade | Higher base damage | In the makeup room of Clouds during the 'Automatic Love' quest. |
| Cottonmouth | Electric Baton | Blunt | Electric and chemical damage, with a small poison chance | Looted from Fingers’ bedroom in 'The Space In Between'. |
| Gold-Plated Baseball Bat | Baseball Bat | Blunt | Causes bleeding and stuns | After the argument in 'Second Conflict', pull it out of the concrete-filled pool. |
| Jinchu-maru | Katana | Blade | Quadruples damage when the enemy has more health than V; 100% crit chance while Kerenzikov is active | Grab from Oda after the boss fight in 'Play it Safe'. |
| Satori | Katana | Blade | Higher crit chance but lower base damage | During 'The Heist', when T-Bug opens the penthouse balcony, head upstairs to the landing pad and find it in an AV. |
| Scalpel | Knife | Blade | Deals electricity damage | Reward for completing the 'Big in Japan' side job. |
| Sir John Phallustiff | Electric Baton | Blunt | A comedy weapon with surprisingly high damage | Loot it from the bed after finishing the 'Venus in Furs' quest. Yes, that Sir John. |
| Stinger | Knife | Blade | Chemical damage and can inflict poison | Complete the 'I’ll Fly Away' side job. |
| The Caretaker’s CyberSpade | Two-Handed Hammer | Blunt | Higher damage | Take 'The Sun' ending path and look near the conference table in Arasaka Tower. |
| Tinker Bell | Electric Baton | Blunt | Strong attacks have a high stun chance | Under the tree near Peter Pan’s house during the 'The Hunt' side job. |
| Tsumetogi | Katana | Blade | Electric damage and grants electrical resistance | In the room where Maiko meets the Tyger Claws during 'Pisces'. |
All Iconic Craftable Weapons
Not every beauty can be found fully assembled. Some require a bit of elbow grease—and a crafting spec—to bring to life. Track down the blueprints from organized crime bosses and these weapons will reward your scavenging effort with devastating firepower.
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| Name | Weapon Based On | Class | Why It's Special | How To Obtain |
|---|---|---|---|---|
| Ba Xing Chong | L-69 Zhuo | Smart | Explosive rounds | Blueprint from Adam Smasher’s vault in the 'Chippin’ In' side job. |
| Breakthrough | Nekomata | Tech | Piercing rounds that bounce off walls | Spec from the leader in 'Suspected Organised Crime Activity in Rancho Coronado'. |
| Comrade’s Hammer | RT-46 Burya | Tech | High thermal damage | Blueprint from the leader of the 'Suspected Organised Crime Activity in Arroyo' hustle. |
| Buzzsaw | DS1 Pulsar | Power | Piercing rounds | Spec from the leader in 'Suspected Organised Crime Activity in Northside'. |
| Moron Labe | M251s Ajax | Power | High dismemberment chance and fire rate | Blueprint from the gang leader in 'Suspected Organised Crime Activity in West Wind Estate'. |
| Yinglong | G-58 Dian | Smart | High electrical damage | Spec from the leader of 'Suspected Organized Crime Activity in Wellsprings'. |
| The Headsman | M2038 Tactician | Power | Dense pellet spread with bleeding chance | Blueprint from 'Suspected Organized Crime Activity in North Oak'. |
| Sovereign | DB-4 Igla | Power | Fast reload, fires two rounds per trigger pull | Loot the spec from the leader in 'Suspected Organized Crime Activity in Japantown'. |
| Psalm 11:6 | D5 Copperhead | Power | Thermal damage with high burn chance | Spec from the gang leader in 'Suspected Organized Crime Activity in Northside'. |
The One and Only Iconic Throwable
And then there’s the oddball. A single iconic grenade that’s as loud as it is ridiculous. For the completionist who absolutely must own every unique item in the game, this is your white whale.
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| Name | Weapon Based On | Class | Why It's Special | How To Obtain |
|---|---|---|---|---|
| Ozob’s Nose | N/A | Grenade | Massive damage, courtesy of a clown’s face | Complete the 'Send in the Clowns' side job. (Just don’t ask how he attaches it.) |
Whether you’re chasing the chatterbox charm of Skippy, the dramatic flair of the Malorian Arms 3516, or the sheer absurdity of Sir John Phallustiff, Night City’s Iconic weapons are the kind of gear that turns a simple firefight into a story you’ll remember. Happy hunting, choom.
Key findings are referenced from VentureBeat GamesBeat, where industry-focused coverage often frames big expansions and long-tail patch support as drivers for sustained engagement—context that fits Cyberpunk 2077’s ongoing Iconic-weapon chase, since “missable” quest loot and post-launch reworks keep completion routes evolving and encourage players to revisit core story beats and Phantom Liberty content with fresh build goals.